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A Board Game Approach to Climate Change Education and Advocacy

Hypotheses:

  1. The EcoQuest board game creates a new, easily understandable language for players, serving as a gateway to introduce climate change terminology and concepts in an accessible manner.
  2. Board games inherently carry a positive impact, potentially facilitating the communication of serious issues like climate change. Utilizing games as a medium may open new channels for engaging and educating players about climate change.

Overview:

Objective: Educate and inspire action on climate change through gamification.

Methodology: Qualitative assessment of game effectiveness through pre- and post-gameplay questionnaires and ethnographic observations.

Portrait

Game Components:

How to Play:

Players move tokens across the board, answering challenge questions and earning points. They encounter opportunities to draw Resource Cards for advantages. Negative Point cards deduct points for certain actions.

Study Design:

Qualitative approach with pre- and post-gameplay interviews. Data collected on players' understanding of climate change and motivation for action.

Feedback and Suggestions:

Players suggested clearer instructions, more practical challenge questions, and a simplified answer system. Positive feedback on the game's thought-provoking and educational aspects was received.

Evaluation:

Players demonstrated enhanced understanding of climate change concepts and increased motivation for action after playing EcoQuest.



Participant Data:

Participant Before Gameplay: Understanding of Climate Change After Gameplay: Understanding of Climate Change After Gameplay: Motivation to Take Action
P1 Basic, concerns about environmental degradation Expanded, gained insights into global initiatives and interconnectedness of climate issues Significant increase, inspired to advocate for policy changes and engage in community initiatives
P2 Basic, focuses on pollution and environmental degradation Deepened, particularly regarding impacts on vulnerable communities and international agreements Slight increase, inspired to advocate for policy changes and engage in community initiatives
P3 Nuanced, includes sustainability and greenhouse gas emissions Enhanced, gained deeper understanding of climate science and renewable energy solutions Moderate increase, committed to making personal lifestyle changes and supporting sustainable businesses
P4 Limited, focuses on pollution and environmental degradation Broadened, learned about climate justice and social equity aspects Slight increase, recognizes the importance of individual actions and pledges to advocate for climate action
P5 Broad, includes sustainability and future impacts Enriched, particularly regarding climate resilience and adaptation strategies Significant increase, motivated to mobilize peers and participate in climate activism
P6 Broad, focuses on environmental degradation and future impacts Enriched, gained insights into climate policy and global cooperation Moderate increase, plans to integrate climate action into professional and personal spheres


EcoQuest offers a promising approach to climate change education and advocacy through gamification. Future iterations can benefit from addressing feedback and expanding research efforts.